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#CLASS {LockPicking}
#ALIAS Pick {get lockpick;#VARIABLE Locked {1} {0} {LockPicking};#WHILE (@Locked=1) { #IF (@Broke=0) {~pick my %1 with lockpick;#WAIT 5000;#WAIT @tempwait;#WAIT 2000} {#WAIT 2000;#WAIT @tempwait;#WAIT 2000;get lockpick;#VARIABLE Broke {0} {0} {LockPicking}}};Open my %1;look in my %1;#WAIT 1500;put Lockpick in my pouch}
#VAR Locked {0} {0}
#VAR Broke {0} {0}
#TRIGGER {^Click~!} {#VARIABLE Locked {0} {0} {LockPicking}}
#TRIGGER {Argh~! Your pick just broke off in the lock~!} {#VARIABLE Broke {1} {0} {LockPicking}}
#TRIGGER {You get * lockpick from a} {#VARIABLE Broke {0} {0} {LockPicking}}
#CLASS 0
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Requirements: zMUD v6.10 or greater
Roundtime Script (Available on this site)
Purpose: To pick a lock until it is opened. If the pick breaks, we get another one.
Escape Sequence: ESC key until script stops, usually pressing once is enough.
Usage: /pick [your box here, ie Trunk]
/pick coffer
Note: You must be holding the box.