==================================CUT HERE===================================

 

#CLASS {LockPicking}
#ALIAS Pick {get lockpick;#VARIABLE Locked {1} {0} {LockPicking};#WHILE (@Locked=1) { #IF (@Broke=0) {~pick my %1 with lockpick;#WAIT 5000;#WAIT @tempwait;#WAIT 2000} {#WAIT 2000;#WAIT @tempwait;#WAIT 2000;get lockpick;#VARIABLE Broke {0} {0} {LockPicking}}};Open my %1;look in my %1;#WAIT 1500;put Lockpick in my pouch}
#VAR Locked {0} {0}
#VAR Broke {0} {0}
#TRIGGER {^Click~!} {#VARIABLE Locked {0} {0} {LockPicking}}
#TRIGGER {Argh~! Your pick just broke off in the lock~!} {#VARIABLE Broke {1} {0} {LockPicking}}
#TRIGGER {You get * lockpick from a} {#VARIABLE Broke {0} {0} {LockPicking}}
#CLASS 0

 

==================================CUT HERE===================================

Requirements:  zMUD v6.10 or greater

                        Roundtime Script  (Available on this site)

 

Purpose:  To pick a lock until it is opened.  If the pick breaks, we get another one.

Escape Sequence:  ESC key until script stops, usually pressing once is enough.

Usage:  /pick [your box here, ie Trunk]

            /pick coffer

Note:  You must be holding the box.

 
Inventor Wijet Gidjet Wijet@Softhome.net
Copyright © 2000 [Wijet's Invention Emporium]. All rights reserved.
Revised: December 26, 2000 .